Testing Notes & Methodology

Put away Fraps because Flying Wild Hog have been hard at piece of work. Non only they took the liberty of creating their own game engine from the footing up, but they even bothered to include a built-in benchmark as well.

The benchmark includes a fly-by of the kickoff level and goes for 45 seconds. Typically when benchmarking with Fraps we test a busy 60-second portion of the game and that is more than enough to go an authentic measurement of operation.

It'south worth noting that just the demo includes the benchmark tool. This is disappointing, though information technology's possible that in the futurity the developer will add together information technology to the final version of the game via a patch if people desire it, I for i Want Information technology!

Our functioning review is comprised of 22 graphics carte configurations from AMD and Nvidia across all toll ranges. The latest drivers were used for all cards and we overclocked the Intel Core i7-2600K to five.0GHz in an endeavor to remove any CPU bottlenecks.

Hard Reset was tested using three resolutions: 1680x1050, 1920x1200 and 2560x1600. We used the highest possible in-game quality settings with the FSAA (Total Screen Anti-Aliasing) and then again with the MLAA (Morphological Filtering) anti-aliasing rendering method enabled.

The texture filter level was set to 16x Anisotropic, shadows were set up to loftier, Textures were set to ultra and Physics was set to ultra as well. Other rendering features such as Particles, Mail service-Processing and Droppings were all set up to ultra every bit well.

Nosotros'll be looking for an boilerplate of 60fps for stutter-gratis gameplay.





Test System Specs
- Intel Core i7-920 (Overclocked @ 3.70GHz)
- x3 2GB G.Skill DDR3 PC3-12800 (CAS eight-8-eight-xx)
- Asus P6T Deluxe (Intel X58)
- OCZ ZX Series 1250w
- Crucial RealSSD C300 256GB (SATA 6Gb/s)
- GeForce GTX 590 (3072MB)
- GeForce GTX 580 (1536MB) SLI
- GeForce GTX 580 (1536MB)
- GeForce GTX 570 (1280MB)
- GeForce GTX 560 Ti (1024MB)
- GeForce GTX 550 Ti (1024MB)
- GeForce GTX 480 (1536MB)
- GeForce GTX 470 (1280MB)
- GeForce GTX 460 (1024MB)
- Radeon HD 6990 (4096MB)
- Radeon Hard disk 6970 (2048MB) Crossfire
- Radeon HD 6970 (2048MB)
- Radeon Hd 6950 (2048MB)
- Radeon HD 6870 (1024MB)
- Radeon HD 6850 (1024MB)
- Radeon HD 5870 (2048MB)
- Radeon HD 5830 (1024MB)
- Radeon HD 6790 (1024MB)
- Radeon Hard disk drive 6770 (1024MB)
- Radeon HD 6750 (1024MB)
- Radeon HD 6670 (1024MB)
- Microsoft Windows 7 Ultimate 64-bit
- Nvidia Forceware 280.26
- ATI Catalyst 11.8